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We’ve been Greenlit on Steam!!! Thank you so much for your support. 
Also, we have just announced we’ll be releasing on the Ouya in May.
ALSO, also, we’re included in the newest Game Music Bundle. Feel free to check out a few of the tracks on Lance Mongomery’s soundcloud page. 

We’ve been Greenlit on Steam!!! Thank you so much for your support. 

Also, we have just announced we’ll be releasing on the Ouya in May.

ALSO, also, we’re included in the newest Game Music Bundle. Feel free to check out a few of the tracks on Lance Mongomery’s soundcloud page

windspiritz:

Merl1n

Such beautiful rendering. :D

(via cael-lilikoi)

"

"You should not ever undervalue yourself," Wallick said. "I think indie developers especially tend to do this, because they think that they don’t have the experience, or that their time isn’t worth something …."

"If you want to get into the game industry and you’re like, ‘Maybe I don’t know enough,’ then you’re ready to join us."

"
-

http://www.polygon.com/2014/4/15/5617064/indie-megabooth-panel-pax-east-2014

I can’t emphasize how true this is. No one really knows 100% what’s going on. If you want to be part of creating art/games, throw yourself in, especially if you don’t feel ready. Because no one ever really is.

Sitting here realizing my brain is shot, I remember tumblr has many people with strong opinions. I’m leaning toward the one with the white flower design. Let me know what you think! Which do you like best?

Sitting here realizing my brain is shot, I remember tumblr has many people with strong opinions. I’m leaning toward the one with the white flower design. Let me know what you think!

Which do you like best?

I haven’t been uploading art as much as I’d like, but I wanted to give a huge thank you to everyone who’s supported us on steam. We’re not greenlit yet, but I’m fairly confident we’ll make it. After all #4 out of 1627 games isn’t shabby. With any luck, we’ll be in the next batch. 

You guys are awesome. If anyone is developing a game/making art and would like some nice objective critique, feel free to send me a message. It’s the least I could do. :)

alantyson:

Actually really good career advice from a laughing homicidal madman.

You know what feels better than being published? Being paid while being published. Same with portfolio building. Never work for free. My experience has been that people who don’t want to pay you don’t respect you or your work. 

(Source: heathledgers, via darkchampion)

femfreq:

I’m honored to be the recipient of the 2014 Game Developers Choice Ambassador Award. The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art. The award was presented to me by Neil Druckmann, creative director on the 2014 GDC Game of the Year, The Last of Us.

Full transcript available on my website.

I love how the Creative Director of Last of Us mentioned how her work impacted that project. 

Congrats to her, we need more voices like this in the industry. It’s wonderful to see her work validated. *note that comments and ratings in the vid are disabled because, sadly, we have a LONG way to go…*

jeanox:

My game is finally on steam greenlight! Give it a look and a vote—I’d LOVE to see my game available on Steam for people to enjoy. :D
http://steamcommunity.com/sharedfiles/filedetails/?id=236263227

Hey guys! Quick update on this: Steam is shutting down greenlight very soon. My team and I are trying to get in the top 50 by this friday so that we can get greenlit before steam shuts the program down permanently. 
Right now, due to phenomenal support, we are at #59. Please give our game a vote here and reblog this! We’ve worked very hard on this game and would love to make it available on steam before greenlight is phased out of existence. I’ll be uploading a development video soon so you guys can see a little behind the scenes. Thanks for your support!

jeanox:

My game is finally on steam greenlight! Give it a look and a vote—I’d LOVE to see my game available on Steam for people to enjoy. :D

http://steamcommunity.com/sharedfiles/filedetails/?id=236263227

Hey guys! Quick update on this: Steam is shutting down greenlight very soon. My team and I are trying to get in the top 50 by this friday so that we can get greenlit before steam shuts the program down permanently. 

Right now, due to phenomenal support, we are at #59. Please give our game a vote here and reblog this! We’ve worked very hard on this game and would love to make it available on steam before greenlight is phased out of existence. 

I’ll be uploading a development video soon so you guys can see a little behind the scenes. Thanks for your support!

wilwheaton:

Pepsi’s $400,000 ‘reality TV’ gaming show implodes after just one day, thanks to sexist comments.

This whole thing is so fucked up, and I’m so proud of the developers who stuck together and stood up for what’s right.

Adriel Wallick snapped. “He got me to, with an embarrassed and flushed red face launch into a statement about how his question is indicative of everything that is wrong in our industry in terms of sexism,” she wrote afterwards. “That no, we weren’t at an advantage because we had a woman on our team—we were at an advantage because I’m a damn fine programmer and game developer. We were at an advantage because my skills allowed us to be at an advantage—not my ‘pretty face.’”

Boy club mentality. I’m so glad this event got shut down, I have a lot of respect for indie devs not putting up with this shit. 

(Source: hellotailor)

struggling with an injury - story and advice!

loish:

Hey everyone! In some previous blog posts, I mentioned that I’m struggling with an injury to my drawing arm. Although I hoped that the problem would have totally gone away after more than a month of rest, it actually hasn’t, and I’m still struggling with it at this very moment. It’s actually been harder emotionally than it has physically. I’ve decided to go ahead and write a blog entry about it, not only to keep my followers in the loop but also as a cautionary tale to any artists out there who have not yet sustained an injury. If I had been more aware of the risks, maybe this would never have happened to me, so the very least I can do is try to help those who aren’t aware of the risks.

Read More

The most important advice I can give to artists who do not yet have an injury is to be aware that your body has limits, something I knew was true but somehow didn’t incorporate into my daily life. I figured it wouldn’t happen to me. Try to become aware of your body’s limits before it is too late, and teach yourself to become conscious of how you draw. Do not reward yourself for taking your body and mind to its absolute limits, and do not create unrealistic expectations for your productivity as an artist. Believe me, I know how tempting it is to do that, but thinking that way only forced me to take a huge step backwards. I guess, given my story, something was going to happen sooner or later, and I should be happy that it wasn’t a burnout or a more painful injury. One thing is for sure: I’ve been forced to totally re-assess my daily life, which, given my mentality, is a very good and necessary thing.

Very important post that holds a lot of truth for me personally. For me, my problem is lower back pain and I’ve had to do very similar things to try and get it under control. It’s a major reason I didn’t go to grad school and haven’t seriously hunted for full time work. Thanks for posting, Loish, I hope you find a method of recovery that works for you!

thatoboekid:

tamarussia:

sungodphoebus:

ohgoditsafurry:

foervraengd:

Okay so I followed this video about foreshortening and…

Sycra. I love you so much for making this video.

YOU GOTTA BE FUCKING SHITTING ME

guys

GUYS

SHIT

image

SHIT GUYS

are you shitting me right now

years of me avoiding foreshortening aND IT WAS THIS EASY??

reblogging againg because holy cow, this HELPS

(via darkchampion)

juliedillon:

Some pros: “You should think of nothing but drawing, you should do nothing but draw; from the moment you wake to the moment you fall asleep (at your desk!) you should be DRAWING, taking time off for anything else is a WASTE of DRAWING TIME” 

HOW IS THAT A LIFE

Personal note: From 2007-2009 I couldn’t draw consistently. I was in a situation where my work prevented me from watching any tv/movies, listening to any music, and I could only read a few select books. I had about 1 hour a week to be online, then only for email. I had only about 6 hours a week of free time, and that often was me blowing off steam, working out, or allowing my mind to drift. I had a rigid lifestyle. Up every morning at the same time, to bed every evening at the same time. No vacation time. No time to visit family. No real variation in daily routine. Most of my ‘normal’ resources were stripped and I had almost no time to pursue my own passions. 

I thought that doing what I did for almost 2 years would completely stop my artistic progress. I thought I’d return to the land of digital art and discover that my skills had evaporated. I hadn’t been constantly drawing! What surprised me was when the opposite occurred. I sat there, mind blank as I failed to recall how to paint in photoshop. Then my arms started moving, and it just happened. I didn’t think, I just did it. It was the strangest feeling. Beyond picking up the program with ease again, I came back and was surprised at the quality of my work. Despite everything, my art had improved significantly. 

This is 100% my own experience, and I’m not trying to tell people by not practicing you’ll get better magically. I owe my artistic improvements over this time to observation and a lot of pressure. I didn’t have time to draw, but the limitations that defined my life gave me a certain clarity and a lot of energy. What I saw meant more to me than before. I would take photos of leaves/clouds on the road between appointments. I’d make observations as much as I could (much to the annoyance of my peers) about trees, clouds, and colors. I was incessant. I craved this like it was food. I would paint things in my mind since I didn’t have the luxury of painting them IRL.

My point: You don’t have to draw like a mindless machine to improve. In fact, when I have tried to do so long term, it’s stifled my process. Work often takes longer and ends up worse. There is great power in looking and living. Not all improvement is made at the drawing table. You have to let yourself be inspired in a variety of ways and hold onto that, because your time with those things will be challenged. I make time for hiking, caving, biking, and such. My love of engaging natural environments is directly tied to the art I create. Time away from my desk isn’t wasted time. Though my 2007-2009 experience isn’t one I’d repeat, I am glad to have learned that so powerfully.

Unpaid Internships Must Be Destroyed by Matt Bors

Never work for free. If your boss doesn’t respect you enough to pay you, they aren’t a boss worth working for. 

juliedillon:

romy-chan:

I made this comic solely to explain how the interview went, so please ignore how ugly it looks. This was easier than trying to just write it down for me.
I am a very emotional person especially when I’m nervous, so this event hit me quite hard.
More news soon.

Oh honey. Oh god. I’m so sorry.  Okay. This is not a school you want to associate with. These are bad people. They are not better than you. I don’t care how prestigious they think or say they are. Going there would have been a waste of your time, because you are so much better than anything they could offer you and they do not have a fucking clue what they are talking about. Trust me. I struggled through a college full of people just like that, and got nothing out of it but wasted time and resentment. All they did was tell me I was phony and a failure for wanting to actually learn how to draw and paint, and that is all kinds of backwards. All that self-important grandiose bullshit about illustration and technical skill not being “art” is just hiding the fact that they can’t paint or draw for shit. They live in an echo-chamber, and they only worship the absolute newest trends in the handful of areas of modern art they deem worthy, to the exclusion of all else. That is NOT art, that is elitism and egotism, pure and simple, and that sure as hell does not help the students. They are NOT better than you. Your beautiful artwork and expressiveness and illustrative style are powerful and important - everyone’s is. Saying someone’s work is “not art” and therefore not important is not a critique. It’s an asshole thing to say, and offers absolutely nothing of importance or value for potential students.
Now, that isn’t to say there is no value in modern and post modern and abstract expressionist etc. art - on the contrary. The more inclusive you can be in your influences, and the more you can look at and study, the better. (Branching out is always a healthy thing to do!) But if that’s ALL a school has to offer, if an art school tries to tell you that technical skill and illustration are invalid or unimportant, if they try to tell you that Rembrandt and Van Gogh aren’t worth looking at or studying because they are dead, if they dismiss artists they don’t approve of as “kids who like to scribble,” if they tell you that you don’t have a place there unless you conform exactly to what they want, then you need to avoid that place like the plague, because they are not there to help you, they are not there to teach you,  they are there to find people who can make the school look even more self-important than it already is. 
Sorry for the rant. XD I’m still haven’t quite gotten over how crappy my art college experience was. (For those interested, the crap school in question was Sacramento State University. After I left, I attended a handful of classes and workshops at the Academy of Art University in SF and Watts Atelier in Encinitas, CA ,which helped me SO much more, as the teachers were interested in actually helping students learn the skills that art schools are supposed to teach you. You know, painting and drawing and inking and sculpting and all that good stuff.) 
Uh, so yeah. >_> Basically look for schools with a good technical program that stresses life drawing, painting, drawing. Art is one of the few careers where people care about your portfolio more than where you got your degree (unless you’re gearing up to work for a Pixar or Dreamworks or something, in which case it does help). So find a place that will help you be the best you can be, and don’t worry about how prestigious or fancy they think they are. <3 

Reblogging for commentary

juliedillon:

romy-chan:

I made this comic solely to explain how the interview went, so please ignore how ugly it looks. This was easier than trying to just write it down for me.

I am a very emotional person especially when I’m nervous, so this event hit me quite hard.

More news soon.

Oh honey. Oh god. I’m so sorry.  Okay. This is not a school you want to associate with. These are bad people. They are not better than you. I don’t care how prestigious they think or say they are. Going there would have been a waste of your time, because you are so much better than anything they could offer you and they do not have a fucking clue what they are talking about. Trust me. I struggled through a college full of people just like that, and got nothing out of it but wasted time and resentment. All they did was tell me I was phony and a failure for wanting to actually learn how to draw and paint, and that is all kinds of backwards. All that self-important grandiose bullshit about illustration and technical skill not being “art” is just hiding the fact that they can’t paint or draw for shit. They live in an echo-chamber, and they only worship the absolute newest trends in the handful of areas of modern art they deem worthy, to the exclusion of all else. That is NOT art, that is elitism and egotism, pure and simple, and that sure as hell does not help the students. They are NOT better than you. Your beautiful artwork and expressiveness and illustrative style are powerful and important - everyone’s is. Saying someone’s work is “not art” and therefore not important is not a critique. It’s an asshole thing to say, and offers absolutely nothing of importance or value for potential students.

Now, that isn’t to say there is no value in modern and post modern and abstract expressionist etc. art - on the contrary. The more inclusive you can be in your influences, and the more you can look at and study, the better. (Branching out is always a healthy thing to do!) But if that’s ALL a school has to offer, if an art school tries to tell you that technical skill and illustration are invalid or unimportant, if they try to tell you that Rembrandt and Van Gogh aren’t worth looking at or studying because they are dead, if they dismiss artists they don’t approve of as “kids who like to scribble,” if they tell you that you don’t have a place there unless you conform exactly to what they want, then you need to avoid that place like the plague, because they are not there to help you, they are not there to teach you,  they are there to find people who can make the school look even more self-important than it already is. 

Sorry for the rant. XD I’m still haven’t quite gotten over how crappy my art college experience was. (For those interested, the crap school in question was Sacramento State University. After I left, I attended a handful of classes and workshops at the Academy of Art University in SF and Watts Atelier in Encinitas, CA ,which helped me SO much more, as the teachers were interested in actually helping students learn the skills that art schools are supposed to teach you. You know, painting and drawing and inking and sculpting and all that good stuff.) 

Uh, so yeah. >_> Basically look for schools with a good technical program that stresses life drawing, painting, drawing. Art is one of the few careers where people care about your portfolio more than where you got your degree (unless you’re gearing up to work for a Pixar or Dreamworks or something, in which case it does help). So find a place that will help you be the best you can be, and don’t worry about how prestigious or fancy they think they are. <3 

Reblogging for commentary

Tagged with:  #art advice

oh-snap-pro-choice:

truebluemeandyou:

truebluemeandyouHow to Answer the Top 35 Asked Interview Questions. Reblogging one of my most popular posts with clearer images. Go to the link for the highest resolution.

How to Answer the Top 35 Asked Interview Questions from The Undercover Recruiter here. Posted for friends looking for jobs this summer. Unfortunately you may also be asked illegal questions and these are two pretty good articles here and here.

For those of you who may need something like this.  :)  

-Aisling

Just in case any of you are looking for a jerb. :)

(via darkchampion)