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Do-It-Yourself Game School | Game School Prep

This is pretty great advice. My parents were poor, so I couldn’t count on art classes or even supplies when I was younger. I learned to paint digitally by finding spare computer parts and building my first working computer. I saved up and got a tablet, it broke, learned to paint with a mouse, etc. 

Getting better at art is a matter of resources, dedication, and being too stupid to stop. Thanks to the internet, you are drowning in resources. It’s up to you to do the rest. :)

tycarterart:

Thanks for all the great emails and questions about putting a portfolio together. I’ve been getting a lot of the same questions and decided it would be a better use of my time to write it all out. I’ve derived the content from from my own experience and internships before having a full-time job. As you’ll read, a portfolio is the most important thing you’ll do when applying to a job. I’ve tried to be as detailed as possible.

These are the first five pages in a series of posts about how to layout a portfolio, including content, images, size, material and everything in between. Part I is for the artist still deciding what to do for a discipline. I’ve catered the last three pages to a visual development portfolio for animation but the principles can be applied to any artistic presentation (illustration, design, even interior design).

These are my opinions and I realize there are many ideas out there which are also fantastic. What I have written are simple truths and tips I’ve learned along the way. This doesn’t represent a studio I work or will work for. I hope it is helpful and can provide some perspective into a competitive portfolio and help you land your next job!   

Annnnd as it happens I’m overhauling my portfolio site. Thought I’d toss this your way. :)

(via cael-lilikoi)

juliedillon:

juliedillon:

Imagined Realms: Book 1
I have launched a Kickstarter campaign to fund the first issue of Imagined Realms, an annual art publication featuring positive and diverse representations of women in fantasy and science fiction. Each book will feature 10 exclusive and new illustrations created by me specifically for the book.  

Available for purchase are the printed books, 6”x8” and 11”x14” print packs that have all 10 illustrations, limited edition fine art giclees, and a downloadable process video showing my digital painting method. 
Please check it out and spread the word! 

We’re a third of the way there on just the first day! :) Thanks so much, everyone! 

This looks amazing, guys! Back this if you haven’t already, her art is gorgeous and her characters are diverse! 

juliedillon:

juliedillon:

Imagined Realms: Book 1

I have launched a Kickstarter campaign to fund the first issue of Imagined Realms, an annual art publication featuring positive and diverse representations of women in fantasy and science fiction. Each book will feature 10 exclusive and new illustrations created by me specifically for the book.  

Available for purchase are the printed books, 6”x8” and 11”x14” print packs that have all 10 illustrations, limited edition fine art giclees, and a downloadable process video showing my digital painting method. 

Please check it out and spread the word! 

We’re a third of the way there on just the first day! :) Thanks so much, everyone! 

This looks amazing, guys! Back this if you haven’t already, her art is gorgeous and her characters are diverse! 

segoli:

jeanox:

You play as Amna and Saif, a mother and son. Your loved one has fallen deathly ill and the only chance of a cure lies deep within a mysterious forest. Only together can you overcome the trials of the landscape and the great beasts of the forest to find the cure in time.

The core of Together is interdependence. Everything requires two players, working together.  Designing co-op from the ground up we are able to explore and do things that would otherwise be impossible.

We believe that games are an art form and wish to bring the experience to new audiences. We have kept the controls simple and the core game friendly. 

During the beta phase we will do everything we can to make the game playable for those with specific needs.Colors used in game mechanics were planned with the color blind in mind. Controls are kept simple to be accessible to as many people as possible. The game can be played with one hand.
Together will release initially on PC. Additional platforms may become available as stretch goals. You will both be able to play using the same keyboard. Controllers and mouse will be supported as well.

Together: Amna & Saif Kickstarter (ends June 30)

This is a collaborative project between munroevan and I. We’ve worked very hard on it and would love you to support us on kickstarter so we can take this game much further. Additionally, if you  have any feedback for what you see please message me! We are trying to make this game as inclusive as possible and your feedback is vital. Thanks!

the kickstarter is over but you can still preorder it here, and you can vote for it on steam greenlight here :o

Preorders will continue to count toward stretch goals (the kickstarter ended just shy of Mac support). Linux support and increased difficulty are other stretch goals we could easily reach with your help. Any support from preorders or steam greenlight votes is greatly appreciated!

WIP of the piece I just posted. I used a lot of lasso tool and a couple brushes that let me get crevices and streaks really well. :) Backgorund sky took me the least amount of time, but I have feels about clouds and it shows. I can paint them pretty fast. 
Form (silhouette of everything that ISN’T sky)
Gradients of sky and FG
Line Sketch and 10 min warmup
Blockin of major forms using lasso tool
Clipping mask detail on the major forms
brush in lines
Sponge on grit (if necessary)
Shade and highlight
Paintover final details, minor corrections

WIP of the piece I just posted. I used a lot of lasso tool and a couple brushes that let me get crevices and streaks really well. :) Backgorund sky took me the least amount of time, but I have feels about clouds and it shows. I can paint them pretty fast. 

  1. Form (silhouette of everything that ISN’T sky)
  2. Gradients of sky and FG
  3. Line Sketch and 10 min warmup
  4. Blockin of major forms using lasso tool
  5. Clipping mask detail on the major forms
  6. brush in lines
  7. Sponge on grit (if necessary)
  8. Shade and highlight
  9. Paintover final details, minor corrections
I have runner’s knee in both legs right now and my wanderlust is running amuck. Hooray for the Virtual Plein Air drawing group!  This was my first time studying sandstone, and I really learned a lot and had fun. Google Street View Reference

I have runner’s knee in both legs right now and my wanderlust is running amuck. Hooray for the Virtual Plein Air drawing group!  This was my first time studying sandstone, and I really learned a lot and had fun. 

Google Street View Reference

"

What about our fans? Are they privileged? Let me tell you about Anders. He was one of two male love interests in Dragon Age II, and the only one of the two that would actually make his intentions known to the player without the player expressing interest first. If you were nice to him, he would make a pass at you, and you could turn him down, and that would be the end of it. And some fans REALLY did not like that.

Some of them asked for a gay toggle; because in a game where there’s mature themes, slavery, death, and none of which we offer toggles for, encountering a gay character? OOH, beyond the pale. They didn’t want to be exposed to homosexuality.

And this one fan on our forums posted that he felt too much attention had been spent on women and gays and not enough on straight male gamers. For all of whom he personally spoke, of course. ‘It’s ridiculous that I even have to use a term like Straight Male Gamers, when in the past I would only have to say fans.’ The purpose of the romances in Dragon Age II was to give each type of fan an equal content. Two romances whether you’re male or female, straight or gay.

How upsetting for this particular Straight Male Gamer to realize he wasn’t being catered to. This was not equality to him, but an imbalance; an imbalance of the natural order. He did not want equality, he’s not interested in equality. To him, from his perspective, equality means he’s getting less. Less options? Actually, no, the number of options we had in that game was actually the same number of options that he would have received earlier. What was his issue was the idea that there was attention being spent on other groups, which SHOULD have rightly gone to him.

Do ALL straight male gamers feel exactly the same as he does? Absolutely not. In the thread where this came up in fact, there was quite a few guys who came in and identified themselves as straight male gamers and said ‘I actually don’t have an issue with that, as long as I receive an experience I enjoy, I think other people should be able to enjoy that too.’ But if you think that Straight Male Gamer Dude is an outlier among our fanbase, you were not paying attention.

This is Anita Sarkeesian, she’s the author of the Feminist Frequency, a blog which examines tropes in the depiction of women in popular culture. You’ve probably all heard about this, it’s a matter of public record, she announced a Kickstarter to start a web series to look at the tropes in video games and she was subjected to a campaign of vicious abuse and harassment by male gamers. Why? Well, because she represents to these guys the loss of their coveted place in the gaming audience. Never mind that well all know Goddamn well that they’re still at the top of the totem pole. What they see themselves losing is sole proprietorship over their domain. That’s what it is.

Everything that is changing about the gaming industry to accommodate these players, to them, is diluting the purity of gaming which has belonged solely to them. That’s what this is all about. And here’s the thing, I’m pretty certain that our industry fears the scrutiny of those guys way more than the scrutiny of everyone else. Because those are the guys that scream at the top of their lungs, they spend their time on every internet forum, they spend their time making Metacritic reviews. Infuriate them, and you become a target. It’s so much easier to say “Well, that’s what our fans are like. There’s nothing we can do.” And that’s bullshit.

They didn’t set the tone, did they? We set the tone. What we put out there, what we permit, whether it’s on our forums, whether it’s on Xbox Live, the things that we permit we are in effect condoning. What happened to Anita, we the industry, are partly responsible for. We’re in part to blame. And if the idea of moral responsibility doesn’t phase you, consider the idea that the time will probably soon come that this will also amount to legal responsibility.

"
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BioWare EA Writer David Gaider speaking on sexism and sexuality in video games. (via lolitsgabe)

also known as “Why I Love And Support BioWare Games”

(via optimisticduelist)

Bioware ain’t perfect, but good gosh it does give me the warm fuzzies when one of their crew knocks it out of the park.

(via northstarfan)

Insight from David Gaider’s GDC talk from a couple years ago. Watch it. It is so good and so important.

(via wilwheaton)

mattahan:

Cannot be stressed enough.

Don’t work for free. Don’t work for peanuts. 

(Source: ajacquelineofalltrades, via dresdencodak)

Morning warmup sketch. BS color brought to you by gradient maps…and a glare on my computer screen.

Morning warmup sketch. BS color brought to you by gradient maps…and a glare on my computer screen.

So this just happened. I need to share my pain. </doodle>

So this just happened. I need to share my pain. </doodle>

Anonymous said: Becky, are you currently in the U's EAE Masters Program?

No, I’m not. Sadly, I don’t have quantities of moneys for such things. 

I do know a lot of people who or have gotten Masters degrees from the University of Utah’s EAE program. It’s one of the highest ranked in the country for game design degrees (both undergrad and graduate). I’ve worked in their labs and helped with art direction. If I were going to take the leap for a Master’s degree, I’d certainly pursue medical or cross disciplinary games for research. That or throw all my feminist gusto into development. 

(ehhh, who am I kidding, I do that anyway) XD

In any case, if you want to know more about their program, you can go here.

A fascinating interview of Noah Bradley (author of the popular blog post Don’t Go to Art School). It touches on a lot of important things like how to stay motivated when art becomes your job, how to build a presence and become financially stable as an artist, as well as his own evolution through art. Definitely worth a watch. 

Favorite playable POC in Video Games

I’m super curious: Who is your favorite playable PoC (non-white) game character? Feel free to mention games with character creation, but I’m more curious about how people feel about set/predetermined characters in games. 

Who is your favorite, and what do you love most about them?

theshriekingsisterhood:

jeanox:

You play as Amna and Saif, a mother and son. Your loved one has fallen deathly ill and the only chance of a cure lies deep within a mysterious forest. Only together can you overcome the trials of the landscape and the great beasts of the forest to find the cure in time.

The core of Together is interdependence. Everything requires two players, working together.  Designing co-op from the ground up we are able to explore and do things that would otherwise be impossible.

We believe that games are an art form and wish to bring the experience to new audiences. We have kept the controls simple and the core game friendly. 

During the beta phase we will do everything we can to make the game playable for those with specific needs.Colors used in game mechanics were planned with the color blind in mind. Controls are kept simple to be accessible to as many people as possible. The game can be played with one hand.
Together will release initially on PC. Additional platforms may become available as stretch goals. You will both be able to play using the same keyboard. Controllers and mouse will be supported as well.

Together: Amna & Saif Kickstarter (ends June 30)

This is a collaborative project between munroevan and I. We’ve worked very hard on it and would love you to support us on kickstarter so we can take this game much further. Additionally, if you  have any feedback for what you see please message me! We are trying to make this game as inclusive as possible and your feedback is vital. Thanks!

"Colors used in game mechanics were planned with the color blind in mind. Controls are kept simple to be accessible to as many people as possible. The game can be played with one hand."

!!!!!!!!

DO YOU REALIZE HOW IMPORTANT THIS IS? HOW RARE THIS IS? TO HAVE ACCESSIBILITY INCLUDED NOT AS AN AFTERTHOUGHT OR A STRETCH GOAL BUT AS AN INTEGRAL PART OF THE GAME???

THIS IS SO GOOD THANK YOU.

I want to thank everyone who has helped spread the word about our game. We are currently sitting at 94% with funding being open until June 30th. Your words of encouragement and enthusiasm have been amazing. I am continuously relaying all reblog comments to my team as well as private messages. Your feedback is being listened to and it is very much appreciated. 

Stretch goals will be announced soon, which at the very least will include Mac & Linux support. 

As always, if you have any feedback for us to consider, don’t hesitate to send me a message. Thanks again! Community feedback/contributions have been very helpful.